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//                                  //
//          Version 0.7             //
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//      released on 01.11.2014      //

--> 3aGl3 is now officially part of the RotU-R Modding team

New Features:
- Ingame stats and RotU-STATS persist even after disconnecting
- Ingame stats are restored when reconnecting
- You are now able to look around while reviving
- New Ammobox and Medkit (from BF3)
- B3 RotU-STATS plugin (with permission from FNRP-Sphere, thanks a bunch!)
- New F2000 (from BF3)
- New SCAR-H (from BF3)
- Combat Knife (replaces Tomahawk)
- Notification Texts at the bottom left when players activate their special
- New MP5K (from BF3)
- When using the server version 1.7a, the server will now do a regular map switch instead of using the rcon password
- Notification text in the bottom left when one of your turrets has run out of time
- New Passive Ability 3 for the Scout: Intelligent Grenades - When a grenade of you hits a zombie in mid-air, the grenade will explode immediately
- The Explosive Crossbow's Arrows now stick to zombies
- Support for the following stock maps:
mp_bloc, mp_cargoship, mp_countdown, mp_creek, mp_farm, mp_killhouse, mp_overgrown, mp_pipeline, mp_shipment

- Support for the following custom maps:
mp_4t4scrap, mp_asylum, mp_mw2_term, mp_surv_boss_road, mp_surv_zombiedesert

- Bigger maprotations! By default you can only store about 1000 characters inside the sv_maprotation. Split your maprotation across several ones!
They are now called sv_maprotation_1, sv_maprotation_2, ..., sv_maprotation_20
Make sure none of them holds more than 1000 characters to prevent bugs!

Bugfixes:
- Assassin's Vector sharing ammo with secondary weapons
- Minigun 3rd person animation
- 3rd person reload animation of the F2000, AUG and Enfield
- Viewhands visual bugs
- Hitbox model of the Boss zombie is now fully invisible
- Added missing Ability descriptions (Scout Primary Ability 2)
- self.incdammod undefined error, when a player hits a zombie entity that has not been fully loaded

Other Changes:
- Removed unused assets and further cleaned up the mod
- Altered Wave Announcement Text
- Changes to some weapons (timing changes and more)
- The RotU-STATS plugin for manu admin mod will now only open a single connection instead of establishing a connection whenever data is transmitted
- Removed debugging messages of recent maps in the games_mp.log
- Balance changes to Helldogs
- The rcon commands "setprestige" and "setrank" now take an optional third argument: force (has to be 1 if the rank/prestige is to be downgraded), default: 0
- Balance changes to Engineers and Medics:
Engineers now gain less Upgrade Points by providing ammo, additionally the ammobox has a higher cooldown
Medics receive double the amount of Upgrade Points for healing players but nerfed the Healing Aura's amount of returned health per orb
- Some zombie animations have been condensed down to one weapon file, the engine now handles randomizing the animations